VideoGames

Results: 90



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11

Name: ______________________________ Date: _________________ Math in Videogames: Take the Challenge

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Source URL: media2.lpb.org

- Date: 2011-03-14 10:59:13
    12Language / Digital typography / Typography / Slashed zero / Apostrophe / Unicode / Linguistics

    D’ni: U+E830 – E88F DraftThe D’ni script was created by programmer Richard A. Watson for the Myst series of videogames and novels by Cyan Worlds, Inc. (now Cyan, Inc.) and is used to write the artificia

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    Source URL: www.kreativekorp.com

    Language: English - Date: 2013-10-27 15:02:59
    13Economy / Hackathon / Hacker culture / Internet slang / OpenBSD / Business / VideoGames & Computer Entertainment / Immigration / Video game / Games for Change / Culture

    press kit May, 17th 2016 Immigration, Integration, and Self–Esteem Restauration:

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    Source URL: www.g4ceurope.eu

    Language: English - Date: 2016-05-24 09:09:03
    14Gaming / Video game culture / Leisure / Cheating / Human behavior / Misconduct / Morality / Sports law / Gamer / Video game / Multiplayer video game / ESports

    American Journal of Play | Vol. 1 No. 4 | BOOK REVIEW: Mia Consalvo, Cheating: Gaining Advantage in Videogames

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    Source URL: www.journalofplay.org

    Language: English - Date: 2014-06-25 10:30:24
    15Education / Bootstrap curriculum / Curricula / Mathematics education in the United States / Learning / Statistical inference / Educators / Bootstrapping / Teacher

    “I program my own videogames”: An Evaluation of Bootstrap Wendy S. McClanahan, Sarah K. Pepper, and Meridith Polin

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    Source URL: www.bootstrapworld.org

    Language: English - Date: 2016-02-18 18:03:20
    16Thought / Operations research / Role-playing game terminology / Artificial intelligence / Video game development / Automated planning and scheduling / Non-player character / Planning / Plan / Simulation / Partial-order planning / Action selection

    LGOAP: adaptive layered planning for real-time videogames Giuseppe Maggiore∗ , Carlos Santos∗ , Dino Dini∗ , Frank Peters∗ , Hans Bouwknegt∗ , and Pieter Spronck† ∗ NHTV University of Applied Sciences, Bre

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    Source URL: eldar.mathstat.uoguelph.ca

    Language: English - Date: 2016-07-12 12:05:04
    17Puzzles / Puzzle video games / Gaming / Leisure / Mind / Puzzle / Games / T puzzle / Procedural generation / Mechanical puzzle / Stave Puzzles

    Smart Terrain Causality Chains for Adventure-Game Puzzle Generation Isaac Dart and Mark J. Nelson Abstract—Adventure videogames have the player assume the role of protagonist in an interactive story, which is primarily

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    Source URL: www.kmjn.org

    Language: English - Date: 2016-06-17 09:59:02
    18

    A MAZE. Co-/ Production Village - April, 2016 At A MAZE. / Berlin5th International Independent Videogames Festival - April, 2015 Photo credit: Gill Shani We are delighted that you are joining A M

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    Source URL: amaze-berlin.de

    Language: English - Date: 2016-04-13 09:36:36
      19Leisure / Mathematical logic / Video game development / Logic / Game design / Conceptual model / Metaphor / Simulation / Gameplay / The Trace / Knowledge representation and reasoning / Artificial intelligence

      L UDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas Abstract— L UDOCORE is a logical “game engine”, linking game rules as reasoned about by game designers to t

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      Source URL: game.itu.dk

      Language: English - Date: 2010-08-10 12:41:00
      20

      CARTOOMICSª edizionemarzo 2015 Fiera Milano Rho - Padiglioni 16 e 20 MOSTRE - GIOCHI - VIDEOGAMES - COSPLAY - INCONTRI

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      Source URL: www.upmarketsrl.it

      Language: Italian - Date: 2015-03-11 05:25:34
        UPDATE